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Custom Item Models

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custom_item_models > rp > entity > player.entity.json

{
	"format_version": "1.10.0",
	"minecraft:client_entity": {
		"description": {
			"identifier": "minecraft:player",
			"materials": {
				"default": "entity_alphatest",
				"cape": "entity_alphatest",
				"animated": "player_animated"
			},
			"textures": {
				"default": "textures/entity/steve",
				"cape": "textures/entity/cape_invisible",
				"drill": "textures/items/models/drill"
			},
			"geometry": {
				"default": "geometry.humanoid.custom",
				"cape": "geometry.cape",
				"drill": "geometry.drill"
			},
			"scripts": {
				"scale": 0.9375,
				"initialize": [
					"variable.is_holding_right = 0.0;",
					"variable.is_blinking = 0.0;",
					"variable.last_blink_time = 0.0;",
					"variable.hand_bob = 0.0;"
				],
				"pre_animation": [
					"variable.helmet_layer_visible = 1.0;",
					"variable.leg_layer_visible = 1.0;",
					"variable.boot_layer_visible = 1.0;",
					"variable.chest_layer_visible = 1.0;",
					"variable.attack_body_rot_y = Math.sin(360*Math.sqrt(variable.attack_time)) * 5.0;",
					"variable.tcos0 = (math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
					"variable.first_person_rotation_factor = math.sin((1 - variable.attack_time) * 180.0);",
					"variable.hand_bob = query.life_time < 0.01 ? 0.0 : variable.hand_bob + ((query.is_on_ground && query.is_alive ? math.clamp(math.sqrt(math.pow(query.position_delta(0), 2.0) + math.pow(query.position_delta(2), 2.0)), 0.0, 0.1) : 0.0) - variable.hand_bob) * 0.02;",
					"variable.map_angle = math.clamp(1 - variable.player_x_rotation / 45.1, 0.0, 1.0);",
					"variable.item_use_normalized = query.main_hand_item_use_duration / query.main_hand_item_max_duration;",
					"variable.drill = query.get_equipped_item_name('main_hand') == 'drill';"
				],
				"animate": [
					"root",
					{
						"drill": "variable.drill"
                    },
                    {
                        "drill_first_person": "variable.drill && variable.is_first_person"
                    }
				]
			},
			"animations": {
				"root": "controller.animation.player.root",
				"base_controller": "controller.animation.player.base",
				"hudplayer": "controller.animation.player.hudplayer",
				"humanoid_base_pose": "animation.humanoid.base_pose",
				"look_at_target": "controller.animation.humanoid.look_at_target",
				"look_at_target_ui": "animation.player.look_at_target.ui",
				"look_at_target_default": "animation.humanoid.look_at_target.default",
				"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
				"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
				"look_at_target_inverted": "animation.player.look_at_target.inverted",
				"cape": "animation.player.cape",
				"move.arms": "animation.player.move.arms",
				"move.legs": "animation.player.move.legs",
				"swimming": "animation.player.swim",
				"swimming.legs": "animation.player.swim.legs",
				"riding.arms": "animation.player.riding.arms",
				"riding.legs": "animation.player.riding.legs",
				"holding": "animation.player.holding",
				"brandish_spear": "animation.humanoid.brandish_spear",
				"charging": "animation.humanoid.charging",
				"attack.positions": "animation.player.attack.positions",
				"attack.rotations": "animation.player.attack.rotations",
				"sneaking": "animation.player.sneaking",
				"bob": "animation.player.bob",
				"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
				"bow_and_arrow": "animation.humanoid.bow_and_arrow",
				"fishing_rod": "animation.humanoid.fishing_rod",
				"use_item_progress": "animation.humanoid.use_item_progress",
				"skeleton_attack": "animation.skeleton.attack",
				"sleeping": "animation.player.sleeping",
				"first_person_base_pose": "animation.player.first_person.base_pose",
				"first_person_empty_hand": "animation.player.first_person.empty_hand",
				"first_person_swap_item": "animation.player.first_person.swap_item",
				"first_person_attack_controller": "controller.animation.player.first_person_attack",
				"first_person_attack_rotation": "animation.player.first_person.attack_rotation",
				"first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
				"first_person_walk": "animation.player.first_person.walk",
				"first_person_map_controller": "controller.animation.player.first_person_map",
				"first_person_map_hold": "animation.player.first_person.map_hold",
				"first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
				"first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
				"first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
				"first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
				"third_person_crossbow_equipped": "animation.player.crossbow_equipped",
				"third_person_bow_equipped": "animation.player.bow_equipped",
				"crossbow_hold": "animation.player.crossbow_hold",
				"crossbow_controller": "controller.animation.player.crossbow",
				"shield_block_main_hand": "animation.player.shield_block_main_hand",
				"shield_block_off_hand": "animation.player.shield_block_off_hand",
				"blink": "controller.animation.persona.blink",
                "drill": "animation.drill.hold",
                "drill_first_person": "animation.drill.first_person.hold"
			},
			"render_controllers": [
				{
					"controller.render.player.first_person": "variable.is_first_person"
				},
				{
					"controller.render.player.third_person": "!variable.is_first_person && !variable.map_face_icon"
				},
				{
					"controller.render.player.map": "variable.map_face_icon"
				},
				{
					"controller.render.drill": "variable.drill"
				}
			],
			"enable_attachables": true
		}
	}
}
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